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Tuesday, March 5, 2013

Kritika Game Review




Kritika is an action MORPG created by Allm. Kritika chooses a nontargeting method as its game play style.  The game dwells on 3 mottoes : extreme action, appealing character and instant game play. It's first OBT began at February 26th in Korea at Hangame.

It's nontarget style action and music gives the sense of the old arcade game which you don't normally see these days. Each time you visit an NPC to receive a quest, a giant NPC image will pop up. The stories will progress in the two little npc images poping on the lower part of your screen. You may click on next to proceed faster, but it will automatically proceed even if you don't click on it. The poping of little npc images won't hinder your movements which makes it possible for you to enjoy the story while to head for the next destination.

The game is comprised of villages with 4 exits. Each exit will lead you to a different village with another 4 exits. The one exit for each village will have a battle mark which will lead you to different stages where you can fulfill you missions. Each time you finish a stage, you are graded from D to SSS. So you might say much of it's play styles are very much like dungeon and fighter.

There are some unique systems in Kritika. Once the character reaches its fatigue state, you are unable to fight. Be careful on choosing the color of your outfit. Once you set your outfit color, the color will be permanent, even when you gain new armor or weapon.

There are there 3 classes to choose from in the Kritika : Warrior, Rogue and Mage. Unlike most MMORPGs, the class is divided into male and female class. Warrior and Mage are male while Rogue is female.  Each class is able to undergo class promotion at level 15.


















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